Danball Senki W Psp Update Patch
Danball senki w psp patch download found at archive.foolz.us, gamefaqs.com. Share photos and videos, send messages and get updates. Look at 1 relevant links. Free Download Danball Senki Boost ENG Patched PSP GAME Download Danball Senki Boost ENG Patched PSP GAME Danball Senki [].
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Comments
commented Dec 11, 2013
A video lead you to know the issue 1and 2
normal Camera stop
it display now,but some time not correct. sometime not correct log
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commented Dec 11, 2013
For 2nd issue , any savestate can shared? |
commented Dec 11, 2013
move to right side,then go outside. savedate here,rename jpg to rar |
commented Dec 11, 2013
Updated two issue to top post. |
commented Jan 7, 2014
Have this improved lately? |
commented Jan 7, 2014
No improvement. |
commented Jan 16, 2014
Test with 0.9.6-436 |
referenced this issue Jan 19, 2014
ClosedTaiko DX (JP) Missing Text #4836
commented Jan 31, 2014
FPS issue fixed by #5174 |
commented Jan 31, 2014
#3110 Frontier Gate Boost+ also got FPS issue fixed.these two games have several issues the same. |
commented Jan 31, 2014
Huh, that's very interesting. The camera stopping thing is still happening, right? AFAIK the video is a depth issue. -[Unknown] |
commented Feb 1, 2014
Yes camera is still stopping. |
commented Jun 4, 2014
Does the black box thing still happen? -[Unknown] |
commented Jun 4, 2014
still happen when screen transition.block transfer not help |
commented Jun 15, 2014
Have any of the changes helped specifically 2, 4, and 5? Is 1 affected by jit on/off? -[Unknown] |
commented Jun 16, 2014
1,2,4,5 no change at all.with jit off,Ican not move. jit off |
commented Jun 16, 2014
Well, then there's definitely some cpu bug here, even if it's the interpreter that's wrong. If you switch the CONDITIONAL_DISABLE defines in CompVFPU.cpp, and use jit, does it still have the above problem? If not, does it happen switching them in CompFPU.cpp? -[Unknown] |
commented Jun 16, 2014
change #define CONDITIONAL_DISABLE ; to #define CONDITIONAL_DISABLE { fpr.ReleaseSpillLocks(); Comp_Generic(op); return; } in CompVFPU.cpp,the jit without anyproblem. |
commented Jun 16, 2014
It gets problem in CompFPU.cpp |
Danball Senki W Episode 1
commented Jun 16, 2014
the problem is |
commented Jun 16, 2014
Which one inside there? Change for example Does the camera thing go away if you have the CONDITIONAL_DISABLE swapped in CompVFPU.cpp and use jit? It could be a totally different instruction causing that problem. -[Unknown] |
commented Jun 16, 2014
Yes,disable case 13,the problem presents.CONDITIONAL_DISABLE swapped in CompVFPU.cpp does not help the camera problem. |
commented Jun 16, 2014
Does it affect anything to revert this change? cbf1df9 -[Unknown] |
commented Jun 16, 2014
both jit and non-jit can't move. |
commented Jun 16, 2014
So basically this and #4268 don't agree about that change, seems this likes it. I'm not sure why interpreter is not behaving the same way.. -[Unknown] |
added a commit to unknownbrackets/ppsspp that referenced this issue Jun 21, 2014
Correct overflow in trunc.w.s for interpreter.
commented Jun 25, 2014
Does this game crash for you with simulate block transfers on? The black box thing seems really weird. It's hard to catch those things in the GE debugger, but I wonder what the vertex type / positions are. I guess the camera stop thing is likely to be a cpu bug as well, if this uncovered an interpreter cpu bug.. -[Unknown] |
commented Jun 25, 2014
Is that Danball Senki Boost,it does not crash for me,but I find a graphical issue with simulate block transfers on. simulate block transfers on simulate block transfers off before the black box drawing. |
commented Jun 25, 2014
Gedebugger about the graphical issue |
commented Jun 25, 2014
Oh. I was confused. Thought they were the same game. Hmm Boost seems like a format mismatch.. hard to say. W definitely looks like that texture ought to display. I wonder if it is depth related. Maybe minz and maxz clamp before depth test or affect clipping.. are the vertex addresses? Or it could be stencil. -[Unknown] |
commented Jul 4, 2014
Dan Ball Senki W random hangs in battle with jit off. |
commented Nov 1, 2015
Windows 10 Home, with Intel HD Graphics, with a 1.0.1 build. Graphic Card shouldn't be an issue, though. It ran BOOST almost perfectly. Oh shit. uh, ignore the BOOST screenshot. |
commented Nov 4, 2015
I think I found a source for the skipping cutscenes. |
commented Nov 4, 2015
The cutscenes would be played on this build.The graphical problem seems like a driver problem? |
commented Nov 4, 2015
Unless Level-5 made the graphics more obnoxious than in the original game, I can't really say it's a driver problem or compatibility. |
commented Nov 8, 2015
UPDATE: Cutscenes play fine. (But in LQ for some reason?) Log Console says it (might?) be a shading problem?
Yeah, like I said, it's not my graphic drivers. |
commented Nov 16, 2015
commented Jan 16, 2016
Okay, it seems that the videos still skips in the latest build (v1.1.1-673-g6d3368b). I take a look at the log console and I found that PPSSPP produces the same error messages that DanSenki had also found whenever it play the videos. It is also worth mentioning that daniel229's link to download the 'patch' version of PPSSPP no longer works. I am running PPSSPP on a PC with 32-bit Windows OS, if you ask. |
commented Jan 17, 2016
already cantain the 32bits and 64bits exe,try https://drive.google.com/file/d/0BzGZGDfFE68zci10Vk1PS1lYcTQ/view?usp=sharing |
commented Jan 17, 2016
I don't really think that will be fixed anytime soon, to be honest. |
commented Jan 17, 2016
Can you put -[Unknown] |
commented Jan 17, 2016
At unknownbrackets: Honestly, I don't know how to do that in PPSSPP since I am just a novice here and don't have any compliers. |
commented Jan 17, 2016
The log |
commented Jan 17, 2016
What happens if you replace this: With: It seems like it's not sending more packets with -[Unknown] |
commented Jan 17, 2016
Video is not skipping now,still no sound. |
commented Jan 17, 2016
Also affect the cutscene in Silent Hill zero. |
referenced this issue Jan 17, 2016
MergedCalculate stream data info a bit more accurately #8435
commented Jan 17, 2016
If you comment this line out, the audio comes back?
Can you log -[Unknown] |
commented Jan 17, 2016
Silent Hill Zero is affect by #8435 |
commented Jan 17, 2016
Uh oh, 09f26380? What if you hardcode it to zero: ctx->mediaengine->setAudioStream(0); Hmm. I guess I didn't think about them calling Decode before getting the atrac AU. I think that should probably generate an error.. -[Unknown] |
commented Jan 17, 2016
0 works fine. |
commented Jan 17, 2016
JPCSP trace |
commented Jan 17, 2016
Nice, thanks. Apparently that is -[Unknown] |
added a commit to unknownbrackets/ppsspp that referenced this issue Jan 17, 2016
Mpeg: Initialize esBuffer to safer values.
referenced this issue Jan 17, 2016
MergedHandle out of audio more correctly, consistently abuse esBuffer #8437
commented Jan 17, 2016
So to recap, now (feel free to edit this):
-[Unknown] |
commented Jan 18, 2016
|
commented Mar 15, 2016
i cant play the game.help! it keeps saying failed to load install data. i adjusted the settings but it's still says failed to load install data.help |
commented Mar 18, 2016
A bit of an update:
did not go around to battles yet but I assume it's all good and dandy. Unless someone would like to test that. |