Voxcom User Manual

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Voxcom User Manual Average ratng: 3,6/5 5195 votes

V-9989 Multi-Messager USB Installation & User Manual Valcom • 5614 Hollins Road • Roanoke, VA • 24019 Support: 1-800-VALCOM1 • HQ: 1. Important pages are Adt, Contact Us and About Adt. In the following table you'll find the 9 most important pages of Voxcom.com.

Backlit Display
Built-in Sounder
FA110C*
FA142C*
FA162C*
FA1340C**
FA2000C*
The FA560KP must be used to program the FA142C, FA148C, FA162C, FA1220CV, FA1340C, FA1600C/CA/CB, & FA2000C controls.
Use the non-addressable mode with these controls (set to address 31).
Use the addressable mode with these controls (addresses 00-30).
1. Permanent display backlighting is an option on some controls (see the control's instructions for details).
2. The FA560KP is required for certain advanced user functions (see the control's instructions for details).
3. Use the FA560KP with the red color insert (provided for fire installations) as required by local authority having jurisdiction
The FA215KP, FA260KP & FA560KP are addressable
Remote Keypads and are intended for use with the controls
listed in table above. Addresses are set via the keypad keys
(no DIP switches). See the table above for valid addresses.
The keys on the keypads are continuously backlit for
KEYPAD DISPLAYS AND LEDS
The keypads have the following features of the display:
2-line
Word
Display
FA215KP
FA260KP
FA560KP
The following table shows the LEDs and their functions:
Manual
Function
Lights when the system is armed in any mode
Lights when the system is 'ready' to be armed.
The keypads also feature function keys, see table below.
These keys may be programmed for panic alarms or other
special functions such as macros. See the control's
instructions for details. The FA215KP uses the key pairs
only. Function keys must be held down for at least 2
immediately.
A ([1] & [*])
C ([3] & [#])
INSTALLATION GUIDE
Fixed-Word
NO
YES
YES
YES
YES
YES
Custom Zone
Descriptors
X
X
[1] & [*]
[3] & [#]
FA260KP
Instruction
YES (See Note 1)
Speaker
YES
YES
YES
NO
WIRING AND INSTALLATION
The keypads can be surface mounted directly to a drywall, or to
1.
See diagram below.
Route wiring from the control panel through the
3.
4.
Wire directly from the keypad's terminal block to the
terminal block on the control board. Wire functions are
marked next to terminals. Labels are as follows: DI Data
In to Control Panel, - Ground, + Aux. Power Plus, DO Data
Out of Control Panel. See the control panel's Installation
5.
X
Remove the clear protective film from the LCD display.
FA215KP, FA260KP, FA560KP
2-Line Alpha
YES
NO
See Note 2
See Note 2

Powerflex 525 User Manual

See Note 2
See Note 2
the 2 'Snaps' along keypad's
apart

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Summary of Contents for First Alert FA215KP

  • Page 1 These keys may be programmed for panic alarms or other special functions such as macros. See the control's instructions for details. The FA215KP uses the key pairs only. Function keys must be held down for at least 2 seconds to activate an alarm; key pairs activate immediately.
  • Page 2 Physical: The current keypad address will be displayed, and the FA215KP: 5-5/8'H x 4-3/8'W x 1-5/16'D cursor will be under the 'tens' digit. If 10 seconds have passed with no key entry, the keypad automatically FA260KP: 6-5/8'H x 4-7/8'W x 1-5/16'D...

Voxcom is a tool for compositing multiple MagicaVoxel models into a combined scene.You can specify in a .yaml file the location and orientation of each .vox model.The output is a .vox file with the composited scene.If the models have different palettes, Voxcom intelligently merges them into a single, unified palette in the final output.It greatly reduces the manual work of combining reusable models into scenes.We wrote it to speed up our modeling for our mobile game Road Trip.

Example

Here are three Magica models:

This .yaml file specifies how the scene should be composited:

And here is the composited result from Voxcom:

Usage

To use Voxcom, you must have Java installed.In a terminal window, change into the voxcom directory and run:

You can use road.yaml that is provided in the distribution to test it out.When you are ready to make your own scene, here is the format of the .yaml file:

  1. At the top level, you can specify the output file with output: filename.vox. If omitted, the default is scene.vox.
    • If you want to make a scene that is larger than 126 x 126 x 126 voxels, specify viewer: yes and remove the filename extension from output: filename. The model will be split up into chunks and a text file generated for use in MagicaVoxel Viewer. See below for more details.
  2. Also at the top level, you can indicate if you wish materials to be ignored when merging the model palettes with ignoreMaterials: yes. The default if omitted is no. This is discussed in more detail later.
  3. Next comes the list of models, beginning with a models: line.
    1. The name field is the path to the .vox file.
    2. The model can be scaled up by an integral amount with scale: N. As expected N defaults to 1.
    3. The position is specified with posX, posY, and posZ. They default to 0 if missing.
    4. The model is positioned so that its origin (0, 0, 0) is placed at (posX, posY, posZ).If you would like to center the model along any of the axes instead, then specify centerX: yes, centerY: yes, and/or centerZ: yes.Note that if you wish to center a model along an axis with an even number of voxels, you can specify the position at the half way point between two voxels to make it clear where you would like it to be centered.This is done in the example above.
    5. You can flip the model with respect to its axes with flipX: yes, flipY: yes, and flipZ: yes.
    6. You can rotate the model 90, 180 or 270 degrees with rotateX: N, rotateY: N, and rotateZ: N.The rotations are processed first for the X axis, then the Y, then finally the Z, and these are all processed after the flips above.

Palette Merging

MagicaVoxel only supports 255 palette entries. Each entry has a color, as well as various material settings (glass, emission, metal).If models are merged naively, this information can be lost.Voxcom keeps track of which palette entries are actually being used by the model, and preserves those.As new models are composited, it will reuse existing palette entries if they exactly match the incoming entries.For those that don't match, an unused palette entry is overwriten with the new entry.If this process results in more than 255 unique palette entries, then undefined behavior will result.if there is demand for it, an algorithm to produce the best compromise palette could be attempted.If the ignoreMaterials flag is switched on, then all material settings are disregarded and only the color is used to merge palettes.

Large Models and the MagicaVoxel Viewer

The MagicaVoxel editor only supports models up to 126 x 126 x 126 voxels.For scenes larger than this, the MagicaVoxel Viewer is used instead.It doesn't have support for materials, or some of the other latest rendering features, so only use this if your scene is too large.A grid of .vox files are generated and placed in a folder (specified by the output parameter).A text file is generated that specifies to the Viewer how the models should be laid out.Simply drag this file into the Viewer and it will be rendered.

This entry was posted on 3/27/2019.