I Clone Characters

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I Clone Characters Average ratng: 3,8/5 2291 votes

IClone Character Creator 1.52.2204.1 Serial License Features: You can export only the mesh without animation you can also export as Obj.

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    • Mar 2015
    • 1673

    Reallusion's Character Creator 3

    Hi guys, i want to share my experience with the community about Reallusion's Character Creator tool. Most people probably know iClone from RL, but their character creator tool got a major push with AAA content packs last summer, and since then RL plans to publish Character Creator 3 as a standalone tool. You can download the trial to test out CC2 https://www.reallusion.com/character-creator
    The tool is very simple, but does it's job. The problem, you need to buy those extra content packs, and on top of it yet another tool just for exporting in FBX. Though for this tool (3DExchange) there is also a trial.
    Currently the trial versions allows for exporting basic modern styled humans. I do not give a straight buy recommendation, since so much money is involved, but in my opinion this is the next big alternative after Mixamo failed. The question is if Character Creator 3 comes without the FBX export limitation, hence is priced more reasonable. Thus, I would suggest to wait until they release CC3, likely in the next three months, second quarter is the targeted release window.
    Recently I bought a content pack which is listed at $299, but before this I bought iClone 7 for $129. Once you buy something and register you get a slight discount on all subsequent software purchases (does not count for content packs) purchases. Also if you sign-up for the newsletter as a new customer you get a one time 40% discount code. If you then buy as a registered member 3DExchange, to export FBX, it costs still $349.
    Eventually you want extra hair content packs, extra human models and so on. The quality content is still marginal, but okay. For me this seems to work so far, I've exported a character with a cloak attached, then used Unreal's build in NVCloth painting tool to make the cloak react to physics. This is pretty straight forward once you know what kind of values you need to setup. Additional you have to edit all the materials, which are mostly not pretty well imported. Next thing I want to test is exporting characters with morph targets and connect them with an Unreal character creator.
    My impression is that they will release more AAA content in the future, since they actively seek quality creators, offering $10k-20 or more. https://developer.reallusion.com/incubation.html
    Reallusion seems to attempt to position itself as a new market leader for character creation.
    If my post made you curious, try the trial out, and maybe wait for CC3.
    LEGENDS OF EPICA CS - SPACE ALPHA
    • 1 like
    • Jan 2016
    • 1072
    Will the Characters you export from Character Creator 3 be able to be imported into UE4 and be compatible with the Epic Skeleton is the big question, being able to use any animation packs from the marketplace out of the box would be awesome

    Comment

    • Mar 2015
    • 1673
    Originally posted by View Post
    Will the Characters you export from Character Creator 3 be able to be imported into UE4 and be compatible with the Epic Skeleton is the big question, being able to use any animation packs from the marketplace out of the box would be awesome
    Yes they will be compatible, they are compatible now. Issues are, materials are not perfect, colors are off, had to set two-sided for cloak to make it not invisible from the inside. But UE animation retargeting works smooth here.
    If I compare those characters with the one I made with Mixamo, those have much cooler gear/cloths, and look more unique, more human like. Problem, it's not free, but if you for instance are in need of some people to fill the main street in your game, then even the current trial software is a good choice.
    Also if you export with the trial 3DExchange version, disable exporting 'Motion', since that counts toward your trial export limitations.
    LEGENDS OF EPICA CS - SPACE ALPHA

    Comment

    • Jan 2016
    • 1072
    Originally posted by View Post

    Yes they will be compatible, they are compatible now. Issues are, materials are not perfect, colors are off, had to set two-sided for cloak to make it not invisible from the inside. But UE animation retargeting works smooth here.
    If I compare those characters with the one I made with Mixamo, those have much cooler gear/cloths, and look more unique, more human like. Problem, it's not free, but if you for instance are in need of some people to fill the main street in your game, then even the current trial software is a good choice.
    Also if you export with the trial 3DExchange version, disable exporting 'Motion', since that counts toward your trial export limitations.
    Downloading the trial now

    Comment

    • Mar 2015
    • 1673
    Originally posted by View Post
    Sucks, no referral link, haha. Feeling a little bit like a Reallusion representative (if that is a thing) ..
    LEGENDS OF EPICA CS - SPACE ALPHA

    Comment

    • Jan 2016
    • 1072
    Originally posted by View Post

    Sucks, no referral link, haha. Feeling a little bit like a Reallusion representative (if that is a thing) ..
    So I just exported a character from the trial version but the third person animations are not showing up, also I got a huge error on importing, are you sure it is compatible with the Epic Skeleton?
    unit23

    Comment

    • Mar 2014
    • 1923
    Hey thanks for the info unit23
    Looking forward to Character Creator 3

    Comment

    • Mar 2015
    • 1673
    Originally posted by View Post

    So I just exported a character from the trial version but the third person animations are not showing up, also I got a huge error on importing, are you sure it is compatible with the Epic Skeleton?
    Animation Blueprints are not automatically created, you need to set this up yourself. To test animations just retarget any UE skeleton animation to it, after you imported the model to an existing UE skeleton. You can use the same skeleton for all your CC imports, and the same animation blueprint too.

    Comment

    • Jan 2016
    • 1072
    Originally posted by View Post
    Animation Blueprints are not automatically created, you need to set this up yourself. To test animations just retarget any UE skeleton animation to it, after you imported the model to an existing UE skeleton. You can use the same skeleton for all your CC imports, and the same animation blueprint too.
    I did set up an Anim blueprint but it didn't work

    Comment

    • Mar 2015
    • 1673
    Originally posted by View Post
    Did you retarget an animation? Did you retargeted with a T-Pose?
    LEGENDS OF EPICA CS - SPACE ALPHA

    Comment

    • Jan 2016
    • 1072
    Originally posted by View Post
    Did you retarget an animation? Did you retargeted with a T-Pose?
    Could you walk me through the steps needed to get animations working and how to do it, it would help a lot, Include pictures if possible?

    Comment

    • Mar 2018
    • 5
    i would appreciate this as well as i am tempted to buy the products

    Comment

    • Mar 2015
    • 1673
    Originally posted by View Post

    Could you walk me through the steps needed to get animations working and how to do it, it would help a lot, Include pictures if possible?
    Without knowing what exactly the issue is I cannot help you, and I have no time to prepare a pictured tutorial. If you are new to this part of Unreal start with google, ie. Importing characters into Unreal tutorial video etc.

    Comment

    • Mar 2015
    • 1673
    Originally posted by View Post

    Could you walk me through the steps needed to get animations working and how to do it, it would help a lot, Include pictures if possible?
    I might release a step by step video guide this month, which will cover all aspects of preparing CC2 characters, importing them, as well as covering morph targets and clothing.

    Comment

    • Jan 2016
    • 1072
    Originally posted by View Post

    I might release a step by step video guide this month, which will cover all aspects of preparing CC2 characters, importing them, as well as covering morph targets and clothing.
    Awesome Looking forward to it

    Comment

iClone: 3D real-time visualization and digital storytelling F.A.Q (Updated: 2016 Nov 30 9:55 am)



Different from other 3D tools, iClone is designed for instant visualization and digital storytelling. Its unique real-time animation engine gives you 10 x faster production speed by giving-what-you-see without having to wait. It's content-driven director layout is logically defined with Stage, Set, Actor, Animation, Media and Export tabs so that you may easily allocate resources during creation.

iClone is not only the ideal tool for studios, live TV productions, and pre-vizualizations but it also allows anyone to be their own director by animating without any hassles of creating content from scratch!

Be seen in the
iClone Gallery
or the Animation Outlet

FREE iClone DEMO

Checkout the Renderosity MarketPlace - Your source for digital art content!
Realtimer opened this issue on Oct 29, 2015 · 15 posts

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Realtimer () () posted at 1:58AM Thu, 29 October 2015

With the Character Creator, iClone 6 users can now create their own incredible custom characters and tweak and refine even the smallest details for skin, body shape, and clothing for unlimited character creation freedom!

This tutorial introduces the basics of the Character Creator, starting from a brief explanation of the UI and moving on to run through a load of the templates that Reallusion provides to create a rough-looking outdoorsy type of character.

Along the way, you'll learn about simple body morphing, modifying your character's skin using powerful substance materials, and then applying clothing and then completely destroying the clothing with procedural aging and dirt. Finally, the character will be exported into iClone and tested out with a couple of motion tools.

Find out more about the Character Creator here: http://www.reallusion.com/iclone/character-creator/default.html

LPR001 () () posted at 9:07AM Thu, 29 October 2015 · @4235783

Excellent software! I sat through the webinar last week just in case I had missed something. Sure enough took a couple of useful tips away I have made quite a few characters now that are appearing in the clips. Flawless

- Johnny G

Psp jikkyou powerful pro yakyuu 2012 ketteiban iso. 'Try animation to getthings moving'

lpr001@renderosity.com

Realtimer () () posted at 9:19PM Thu, 29 October 2015 · @4235873

We are very happy to hear that Johnny!
So glad to hear that you enjoyed the Reallusion webinar.

haziell () () posted at 7:13PM Sun, 14 August 2016 · @4279943

good good personal day I'm in trouble if you can help me thank abaichei the program iclone character creator 1.5 however want to put a maskara an avatar but it does not have this option will mostar in a photo wonder if it's some setting

Realtimer () () posted at 9:01PM Sun, 14 August 2016 · @4279950

Hi there Haziell,

With Character Creator, its easy to play around with cosmetics, eyeliners and such.

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  1. Select your Actor and to go the Modify column on the right. Then click on Activate Appearance Editor.

  2. Next you will want to click on the Skin_Head segment, and on the right open the Eyeliner tab. Inside you should be able to use one of several pre-made mascara templates, along with color, opacity and others.

haziell () () posted at 9:09PM Sun, 14 August 2016 · @4279952

good night good I am Brazilian does not speak so ingles am using a translator, I do not know if you're understanding me I sent a photo with a red arrow on the arrow has a maskara option is this option that do not think the program understand why I'm asking It helps to know if it is a command understood

Realtimer () () posted at 9:20PM Sun, 14 August 2016 · @4279954

Hola Haziel,

Puede hablar Castellano? Si desea ponerle delineador al los ojos del caracter, simplemente necesita activar el Appearance Editor a la derecha. Una vez activado, uno selecciona Skin_Head y despues buscar la opcion para Eyeliner.

haziell () () posted at 9:29PM Sun, 14 August 2016 · @4279955

Mi amigo me puede decir donde esta porque ya trató de empujar todos los botones y nada que pensar la opción de Maskara

I Clone Characters Download Free

Realtimer () () posted at 9:44PM Sun, 14 August 2016 · @4279958

OK, primero seleccione un character femenino.Luego a la derecha, vaya a la columna de Modify. ( la opcion de enmedio)Despues seleccione 'Actor', y seguidamente dele click en el 'Activate Appearance Editor'

Al hacer eso, las opcines van a cambiar. Ahi es cuando usted selecciona 'SKIN_HEAD', y despues a la derecha busca la opcion de 'EYELINER' (esto es para la mascara)Uno puede expandir la opcion de Eyeliner al presionar el botton +. Luego adentro puede trabajar con el 'Type' que son opciones pre-hechas de mascara. Tambien puede experimentar con el 'Opacity', con el 'Blur', y otras opcines adentro.

haziell () () posted at 9:55PM Sun, 14 August 2016 · @4279959

No es que mi amigo es la flecha roja no aparece mostrará de nuevo

I Clone Characters

haziell () () posted at 9:56PM Sun, 14 August 2016 · @4279960

haziell () () posted at 9:58PM Sun, 14 August 2016 · @4279961

que está viendo la opción de máscara con un triángulo que esta opción no no aparece

Realtimer () () posted at 10:02PM Sun, 14 August 2016 · @4279962

Ah OK, ya entiendo. Esto es probablemente pq no ha comprado/instalado los Contenidos adicionales.El Character Creator es gratis, y viene con opciones basicas. Pero si desea expandir estas opciones, entonces es necesario compar e instalar otros Content Packs para el Character Creator.

Iclone Characters Free

haziell () () posted at 10:08PM Sun, 14 August 2016 · @4279963

a continuación, dejar que no es para comprar dólares es demasiado expensive'm poca ganancia de Brasil para este para esta opción kkkkkkkkkkk pero gracias por la ayuda

Realtimer () () posted at 10:13PM Sun, 14 August 2016 · @4279965

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This entry was posted on 5/31/2019.